Jan 5, 2017 10:05:52 GMT -6
Post by PARKER on Jan 5, 2017 10:05:52 GMT -6
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Parker
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Parker
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ALIAS RUGRAT
PRONOUNS he/him
AGE twelve
BIRTHDATE april 21
HOMETOWN New Veherna
GROUP ASSOC.
LOYALTY FENCE
ORIENTATION Asexual
OCCUPATION Gym Leader/Con Artist
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postitive traits level-headed + independent + decisive + devoted + stubborn
negative traits dis-honest + arrogant + scheming + superficial + vague
postitive traits level-headed + independent + decisive + devoted + stubborn
negative traits dis-honest + arrogant + scheming + superficial + vague
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When there is light[break]There is Shadow |
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Life has never been a thing of certainties. He's young, even now, but even when he was younger still, he knew this was the case. Routine was only something ever upheld in the earliest years of his life, the ones that are only recalled in wisps of a memory and slip out of his conscience the moment they've the opportunity, and the terror of never knowing where life plans to take him has been holding his hand in a clawed grip since he was no more than a boy. It starts when he loses his parents – loses his life and his name by extension, really – to a name that doesn't reach the public eye for some time afterward, but it carries on through every day that has followed, never with any sign of intention of letting go. By now, he's grown almost used to it. As used to not getting used to things as a person can be, anyway. It helps, after all, to have even just one constant amongst a sea of chaos. It helps, after all, to have Parker.
[break][break]
When he's only three years old, Parker bends a fork in his hand – watches it twist and coil and fall from startled finger tips like the metal surface has heated beneath his grip. Where as,Two days before, his brother does the same with a spoon. The immediate reaction from their guardians (hazy faced as they may be, staying in memory only in spoken words, night-time lullabies, and the occasional faceless smile) is shock, quickly followed by the knowledge that no eating utensil is going to be safe in or outside of its drawer for long. Psychics aren't unheard of by any means, although saying they're anything but rare would be a lie. There are the gym leaders in Kanto, Hoenn, and Kalos that come to mind, the very uncommon psychic-type gijinka that no one wants to think too hard on the origins of, but no one expects their child (or, rather, twin children) to start lifting their toys into the air with nothing more than their minds, much less when there's never been record of any other psychics in the family. Against all the odds, though, they make it work. The house becomes as psychic-proof as one can psychic-proof a house. His brother convinces his mother to buy him that big stuffed Lapras at the store with nothing more than a smile and a wave of the hand.He, himself, predicts things that will happen minutes, hours before they do.
[break][break]
(He doesn't know it then – doesn't know it now. Imum wanted children like them in their army. If they'd never presented themselves as children of interest so early, maybe their mother and father wouldn't have met such an untimely end.)
[break][break]
Parker is the only one that ends up seeing the blood on the walls or on mom's freshly cleaned carpet, along with hearing the enraged footsteps of an admin searching uselessly for a pair of boys that are long gone. He's taken his twin out and into the grimy streets of Veherna, and hand in hand they lose themselves in the alleyways of the night. Every character on the street could be their potential captor and every noise could be another Imum hot on their trail – so they run past the time their lungs scream for them to stop and they don't let up until one of their legs gives out beneath them and they both go toppling to the dirty ground. This is the first of many times that he finds himself sleeping up in the corner formed by a dumpster and the wall of some shady establishment. Early on, he decides it's much less comfortable than a mattress. (Later on, he forgets entirely what a mattress feels like.) Even when the sun has risen, neither dare to try to pick their way back home, still fearful of the chance that men in black suits and women with knife-like eyes will be waiting for them there. It's safer to wait out here, nibbling on the snacks he had forgotten to take out of his pockets the day before until their mother or their father finds them and carries them back home (keeping this facade up for Peter's sake). So they wait. And they wait. And they wait some more. The sun sets twice, and nothing changes.
[break][break]
(It's been nine years. Still, still his brother waits.)
They join a gang.
[break][break]
They don't know it at the time, but that's what it is. Faces ranging anywhere from younger than their own to over eighteen years of age surround them on all sides, each promising that it's safer out here in a group than it is on their own, and home has never felt further away. Tony's parents kicked him out of the home two years ago, threatening to out of him from their property with a Tauros should he ever try to go back. Stella ran away from home when she saw her father broke it off with her mother. Jimmy's been tossed around family for so long that he wouldn't be surprised if they never realize that they accidentally tossed him out of the family altogether. And then there are the twins, Parker and Peter, two years since they'd last seen old mommy and daddy, neither willing to admit that the chances of them ever returning are slim to none. They fit in, truly, with this merry band of misfits and street rats, but even if they hadn't, it's better to survive in a group (crude as most of them may be) than to starve alone. It only serves to help that their powers make them a cut above the rest, earning them the favor of the older children from the get go and making their little heists go all the more smoothly. After all, what's more helpful than a boy who can see what's going to happen before it does and another who can control the power of suggestion?
[break][break]
People come and go with the years, whether it be to a brighter future or one that very much involves a grave. Veherna barely bats an eye at the murder of a good for nothing running (they've worse crime to try to put a leash on, after all), the overuse of drugs no stranger to their broken little community, and as quick as new “freaks of nature” are added to their numbers do faces, old and new, disappear off the map, often with no explanation for weeks to come. It's been years since the two brothers had first made a name for themselves here, but Parker begins to worry that he – or, even worse, his brother – will be the next on the list of members who have mysteriously kicked the bucket, and of all the places he thinks he'd like to die, he doesn't necessarily think that in an alleyway is one of them. They're older now, anyway, and stronger. They know how to con helpless saps out of enough money to buy them a meal at the burger place down the street (the one that doesn't question the tattered clothing or turn them away from the dirt smearing their cheeks) and their skills as trainers exceeds even that of the oldest members of the gang. There's no doubt that they can fend for themselves now; it's just a matter of getting out that proves a problem.
[break][break]
Eventually, after a flurry of anger and knives and psychic powers gone haywire, they do. None of their old teammates bother them about coming back again.
In the wake of Imum's downfall, it's he who comes up with the idea of taking on the League challenge. As he puts it, there's no better time to do it than now: with the cities destroyed, all of the appointed gym leaders have been crammed into the three remaining strongholds, so the daunting task of journeying across the region is no longer an issue. Better yet, the psychic-type gym leader of Erayo has been parading around the city claiming to be invincible. If the two can take him down before anyone else, they'll prove their own strength as well as shutting the idiotic man up once and for all.
[break][break]
Unfortunately, they're only a couple of kids, and when one of them's sporting a shaggy bowl cut his twin tried his best to make look nice, they don't exactly give off an intimidating aura. Parker's above groveling and Peter's crestfallen when the cocky man turns them down, but the arrival of a man neither recognize as one of the region's most famous Elite Four members is what ultimately spells their victory. If anything, he wants to see the two fight more than the boys themselves, and no more than ten minutes later have the terms for this battle – and bet – been set in stone. So confident is Erayo's gym leader that he's even offered the position of gym leader to the two psychics if they manage to beat his Pokemon within twenty minutes. Should they lose, however, neither are allowed to challenge another gym leader, outside of Erayo's or otherwise, again. To refuse such terms on either end would be to spit on the refuser's pride, and while Parker can't really feel anything other than giddiness over the fact that they're in a place that's as clean and nice smelling as they are, neither the gym leader nor his brother are willing to admit that there's a chance they can't beat the other. With Mr. Pyrragon as their witness, the three engage in a double battle that will easily change the course of their futures permanently. It should be a close, tense battle, one with high stakes and higher actions. Unfortunately, what things should be and what they actually are aren't always the same.
[break][break]
Rather, it's a complete team wipe. When the dust settles, the only side that's lost a Pokemon to unconsciousness is the gym leader – all of his Pokemon have been lost to unconsciousness, in fact – and victory, real victory is shared by the orphan brothers. For a moment, however, after high fives have been shared and excitement over their future position as joint leaders have been screamed into the air, all seems to be lost. No one will believe, the loser tries to tell them, that a couple of dirty kids off the street were able to pull off a near flawless victory against one of Lyeant's finest gym leaders, and that would be assuming that the Association would appoint dirty kids off the street as gym leaders at all. He taunts them for what feels like hours, rubbing their position in society into their faces as though it's something that they could have helped. It's easy to forget that there's a fourth wheel sitting there in the audience in the face of such mockery. It's easy, that is, until his booming voice interrupts. Because maybe the Association won't believe the word of a couple of eleven-year-olds – but they will believe him and what he has seen. Ryoto will make League members of them yet.
[break][break]
Parker assumed that his life was poor until it became better. Murky skies and holey shoes, fighting tooth and nail for a meal and having to prove yourself as the toughest in order to see another day: it was all abnormal for him, something to be expected. Ryoto's too busy of a man to keep an eye on them, as are the rest of the League's (thankfully kinder) members, but for the first time since he was barely even a child, he and his brother have the chance to sleep on a real bed, to eat real food – to have a place they can finally call home. Knowing full well that their parents will never come for them, knowing that Peter's childish dreams will never happen.
Life has never been a thing of certainties. He's young, even now, but even when he was younger still, he knew this was the case. Routine was only something ever upheld in the earliest years of his life, the ones that are only recalled in wisps of a memory and slip out of his conscience the moment they've the opportunity, and the terror of never knowing where life plans to take him has been holding his hand in a clawed grip since he was no more than a boy. It starts when he loses his parents – loses his life and his name by extension, really – to a name that doesn't reach the public eye for some time afterward, but it carries on through every day that has followed, never with any sign of intention of letting go. By now, he's grown almost used to it. As used to not getting used to things as a person can be, anyway. It helps, after all, to have even just one constant amongst a sea of chaos. It helps, after all, to have Parker.
[break][break]
When he's only three years old, Parker bends a fork in his hand – watches it twist and coil and fall from startled finger tips like the metal surface has heated beneath his grip. Where as,Two days before, his brother does the same with a spoon. The immediate reaction from their guardians (hazy faced as they may be, staying in memory only in spoken words, night-time lullabies, and the occasional faceless smile) is shock, quickly followed by the knowledge that no eating utensil is going to be safe in or outside of its drawer for long. Psychics aren't unheard of by any means, although saying they're anything but rare would be a lie. There are the gym leaders in Kanto, Hoenn, and Kalos that come to mind, the very uncommon psychic-type gijinka that no one wants to think too hard on the origins of, but no one expects their child (or, rather, twin children) to start lifting their toys into the air with nothing more than their minds, much less when there's never been record of any other psychics in the family. Against all the odds, though, they make it work. The house becomes as psychic-proof as one can psychic-proof a house. His brother convinces his mother to buy him that big stuffed Lapras at the store with nothing more than a smile and a wave of the hand.He, himself, predicts things that will happen minutes, hours before they do.
[break][break]
(He doesn't know it then – doesn't know it now. Imum wanted children like them in their army. If they'd never presented themselves as children of interest so early, maybe their mother and father wouldn't have met such an untimely end.)
[break][break]
Parker is the only one that ends up seeing the blood on the walls or on mom's freshly cleaned carpet, along with hearing the enraged footsteps of an admin searching uselessly for a pair of boys that are long gone. He's taken his twin out and into the grimy streets of Veherna, and hand in hand they lose themselves in the alleyways of the night. Every character on the street could be their potential captor and every noise could be another Imum hot on their trail – so they run past the time their lungs scream for them to stop and they don't let up until one of their legs gives out beneath them and they both go toppling to the dirty ground. This is the first of many times that he finds himself sleeping up in the corner formed by a dumpster and the wall of some shady establishment. Early on, he decides it's much less comfortable than a mattress. (Later on, he forgets entirely what a mattress feels like.) Even when the sun has risen, neither dare to try to pick their way back home, still fearful of the chance that men in black suits and women with knife-like eyes will be waiting for them there. It's safer to wait out here, nibbling on the snacks he had forgotten to take out of his pockets the day before until their mother or their father finds them and carries them back home (keeping this facade up for Peter's sake). So they wait. And they wait. And they wait some more. The sun sets twice, and nothing changes.
[break][break]
(It's been nine years. Still, still his brother waits.)
ANOTHER CITY GOES BY IN THE NIGHT
They join a gang.
[break][break]
They don't know it at the time, but that's what it is. Faces ranging anywhere from younger than their own to over eighteen years of age surround them on all sides, each promising that it's safer out here in a group than it is on their own, and home has never felt further away. Tony's parents kicked him out of the home two years ago, threatening to out of him from their property with a Tauros should he ever try to go back. Stella ran away from home when she saw her father broke it off with her mother. Jimmy's been tossed around family for so long that he wouldn't be surprised if they never realize that they accidentally tossed him out of the family altogether. And then there are the twins, Parker and Peter, two years since they'd last seen old mommy and daddy, neither willing to admit that the chances of them ever returning are slim to none. They fit in, truly, with this merry band of misfits and street rats, but even if they hadn't, it's better to survive in a group (crude as most of them may be) than to starve alone. It only serves to help that their powers make them a cut above the rest, earning them the favor of the older children from the get go and making their little heists go all the more smoothly. After all, what's more helpful than a boy who can see what's going to happen before it does and another who can control the power of suggestion?
[break][break]
People come and go with the years, whether it be to a brighter future or one that very much involves a grave. Veherna barely bats an eye at the murder of a good for nothing running (they've worse crime to try to put a leash on, after all), the overuse of drugs no stranger to their broken little community, and as quick as new “freaks of nature” are added to their numbers do faces, old and new, disappear off the map, often with no explanation for weeks to come. It's been years since the two brothers had first made a name for themselves here, but Parker begins to worry that he – or, even worse, his brother – will be the next on the list of members who have mysteriously kicked the bucket, and of all the places he thinks he'd like to die, he doesn't necessarily think that in an alleyway is one of them. They're older now, anyway, and stronger. They know how to con helpless saps out of enough money to buy them a meal at the burger place down the street (the one that doesn't question the tattered clothing or turn them away from the dirt smearing their cheeks) and their skills as trainers exceeds even that of the oldest members of the gang. There's no doubt that they can fend for themselves now; it's just a matter of getting out that proves a problem.
[break][break]
Eventually, after a flurry of anger and knives and psychic powers gone haywire, they do. None of their old teammates bother them about coming back again.
I CLOSE MY EYES AND THINK OF HOME
In the wake of Imum's downfall, it's he who comes up with the idea of taking on the League challenge. As he puts it, there's no better time to do it than now: with the cities destroyed, all of the appointed gym leaders have been crammed into the three remaining strongholds, so the daunting task of journeying across the region is no longer an issue. Better yet, the psychic-type gym leader of Erayo has been parading around the city claiming to be invincible. If the two can take him down before anyone else, they'll prove their own strength as well as shutting the idiotic man up once and for all.
[break][break]
Unfortunately, they're only a couple of kids, and when one of them's sporting a shaggy bowl cut his twin tried his best to make look nice, they don't exactly give off an intimidating aura. Parker's above groveling and Peter's crestfallen when the cocky man turns them down, but the arrival of a man neither recognize as one of the region's most famous Elite Four members is what ultimately spells their victory. If anything, he wants to see the two fight more than the boys themselves, and no more than ten minutes later have the terms for this battle – and bet – been set in stone. So confident is Erayo's gym leader that he's even offered the position of gym leader to the two psychics if they manage to beat his Pokemon within twenty minutes. Should they lose, however, neither are allowed to challenge another gym leader, outside of Erayo's or otherwise, again. To refuse such terms on either end would be to spit on the refuser's pride, and while Parker can't really feel anything other than giddiness over the fact that they're in a place that's as clean and nice smelling as they are, neither the gym leader nor his brother are willing to admit that there's a chance they can't beat the other. With Mr. Pyrragon as their witness, the three engage in a double battle that will easily change the course of their futures permanently. It should be a close, tense battle, one with high stakes and higher actions. Unfortunately, what things should be and what they actually are aren't always the same.
[break][break]
Rather, it's a complete team wipe. When the dust settles, the only side that's lost a Pokemon to unconsciousness is the gym leader – all of his Pokemon have been lost to unconsciousness, in fact – and victory, real victory is shared by the orphan brothers. For a moment, however, after high fives have been shared and excitement over their future position as joint leaders have been screamed into the air, all seems to be lost. No one will believe, the loser tries to tell them, that a couple of dirty kids off the street were able to pull off a near flawless victory against one of Lyeant's finest gym leaders, and that would be assuming that the Association would appoint dirty kids off the street as gym leaders at all. He taunts them for what feels like hours, rubbing their position in society into their faces as though it's something that they could have helped. It's easy to forget that there's a fourth wheel sitting there in the audience in the face of such mockery. It's easy, that is, until his booming voice interrupts. Because maybe the Association won't believe the word of a couple of eleven-year-olds – but they will believe him and what he has seen. Ryoto will make League members of them yet.
[break][break]
Parker assumed that his life was poor until it became better. Murky skies and holey shoes, fighting tooth and nail for a meal and having to prove yourself as the toughest in order to see another day: it was all abnormal for him, something to be expected. Ryoto's too busy of a man to keep an eye on them, as are the rest of the League's (thankfully kinder) members, but for the first time since he was barely even a child, he and his brother have the chance to sleep on a real bed, to eat real food – to have a place they can finally call home. Knowing full well that their parents will never come for them, knowing that Peter's childish dreams will never happen.
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MOB100, Ritsu Kageyama as Parker
[attr="class","tbeapponebot2"]PLAYED BY SPARKY
[attr="class","tbeapponebot3"]
MOB100, Ritsu Kageyama as Parker