Jan 24, 2018 23:03:09 GMT -6
Post by PHARAOH LEAP on Jan 24, 2018 23:03:09 GMT -6
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>> PREMISE
SO THE STORY GOES
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Eleven years ago, a quartet of frighteningly powerful trainers hailing by the title of the “Elite Four” tore violently across the face of the Kanto region, seeking to rid the world of its human population to make room for a Pokemon paradise. Many years after, a much larger group of like minded characters set to draw a firm line between Pokemon and their trainers, “liberating” the “enslaved” creatures from their “corrupt” partners. Both titans rose – both titans fell. Despite their corruption, however, and the fact that their numbers and their strengths had not been enough to see their will done, there were still those in the crowd (leftovers and sideliners alike) who continued to believe in their causes. Conviction boiled hot in the minds of Plasma members left lost in the wake of their leader's fall and those who had failed to take a stand when they'd had the chance. With a newly booming Lyeant region set on high, all it took was a few words to push them over the edge, and with their descent came the birth of Team Imum.[break][break]
Modeled after the supposed martyrs that had came before them, Imum set out to rid all humans that defiled Pokemon across the region – and more wildly, the world – owned and wild alike. For years the organization remained a secret, lead by their stealthy leader Nymah. However, when Nymah's successor, Lorelei, took the reigns, the group wasn't so quiet anymore. Making their entrance by detonating a party hosted by the league itself, all of Lyeant was thrown into panic as Imum ripped the region asunder, laying waste to anyone and everyone they could get their fingers on. For a while, it seemed hopeless, the enemy too powerful to stop. However, the people held onto what hope they could find.[break][break]
Banding together, the remainder of Lyeant's population rose up against the evil organization and, slowly by surely, tore away at it until there was nothing left. The people who they feared would destroy humanity as they knew it were scattered, thrown into prison, or put to death for their actions; former leaders Nymah and Lorelei have yet to be found, as well as a good number of grunts who went about blending into the population as normal citizens. Imum was dead. Unfortunately, so was a staggering portion of the region.[break][break]
It's been nearly two years since Lyeant's close call with death, but reconstruction has only just been able to begin. Had things gone as planned, the Pokemon Association would have been well on their way to restoring the near eighty-five percent of the region that has been rendered useless, but when everyone has stared death in the face, few are so placid as to roll over and let the Association have their way. No one can agree on how to restore things to their former glory (glory that, some would argue, never existed at all), and with dissent growing more and more violent as the days pass, it won't be long before what little remains falls apart under the weight of brutal civil war.
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ADMINISTRATION
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PLAYED BY Leap
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Jan 25, 2018 14:49:50 GMT -6
Post by PHARAOH LEAP on Jan 25, 2018 14:49:50 GMT -6
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>> SETTING
OLD & NEW LYEANT
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Moderate in climate and claiming Alola as its nearest neighborly region, Lyeant was a popular vacationing spot and a sea-faring superpower in the years before Imum stained its lands. Prior to the war, people were attracted for its landmarks, as well as the presence of nearly every wild Pokemon known to man. A draw back of this was the death of many foreigners caught up in the blast radius, with famous figures from across the globe wounded, killed, or otherwise trapped in the region as Imum had its way. The population is at an all-time low, what with the staggering number of casualties and people fleeing the region to make their home on safer grounds. At the same time, however, prominent figures from foreign lands have arrived to aid in the reconstruction process. What familiar faces will cross paths anew on unfamiliar soil...?
REGION STRONGHOLDS[attr="class","taketwogenmid2"]
Only three cities manage to escape the battles with Imum relatively unscathed, credit either to their location or their defensive power during the war. While all three originally worked as strongholds for the Pokemon Association to work out of, upheavals of the other factions have claimed one city for each group - Irisia for Parallax, Eirenhyre for the Association, and Veherna for the Republic. No faction has actively worked to remove sympathizers or members of rivaling groups from their city limits, although vocal dissenters have been known to be attacked by more radical members of any given party. Despite the change in leadership, the physicality of each city remains virtually unchanged from their time prior to the war; a more thorough description of each can be found in the description of each's board respective.
LOST IN WRECKAGE[attr="class","taketwogenmid2"]
While Irisia, Eirenhyre, and Veherna claimed large populations from the start, many Lyeant-born citizens who live to tell the tale hailed from cities and towns now lost absolutely to wreckage. Whether the places themselves have been destroyed outright or have become inaccessible due to neighboring destruction, few of these areas can be visited, and going to any leaves one at high risk - whether it be to the elements, looters, or more of those pesky, trigger-happy radicals. For an idea of what Lyeant looked like two years ago, however, as well as possible places of birth for Lyeant-born citizens, please refer to these older descriptions of cities and landmarks. Each will be available for reconstruction as time goes on - but there's no guarantee they'll look the same in the future as they did in the past.[break][break]
VARDENT TOWN Humble and secluded by the sprawling forest wrapping it like a blanket. Vardent's small population and lack of physical landmarks made it easy to overlook, but its simple atmosphere made it the ideal nesting place for rare breeds of Pokemon, alongside the late Professor Pine.[break][break]
LICHT FOREST Once a place to be feared due to rumors of a ferocious beast hiding in the thicket of trees, the beast's supposed departure allowed for this otherwise bright and lush forest to be traversed without fear. Entrance into Vardent is impossible without taking the winding paths that lead through these old woods.[break][break]
CHISAI VILLAGE While boasting a similar size to Verdant, Chisai feels more underwhelming due to its accessibility. Tucked under the shadow of a towering mountain, only those who remember the unsuccessful mining days of old remain at these foothills. Supposedly, Acmi Industries got its humble start here.[break][break]
INFERIA TOWN Located higher up the mountainside than Chisai. Inferia, as one of the first established towns in Lyeant, have little to offer in way of landscape or natural attraction, but has managed to keep the spotlight on itself thanks to its local gym.[break][break]
NO MAN'S CAVERNS A series of tunnels seemingly made to test the patience, strength, and mental state of those who pass through it. In truth, it was originally carved as the fastest route through and around the mountains littering Lyeant's Western side, though local Pokemon and bored ne'ver-do-wells carved their own side paths through to transform the straight-away into something more of a labyrinth.[break][break]
ANGEL HEIGHTS Scenic, shorter, and far safer a path through the mountains than the No Man's Caverns, Angel Heights was named after its near godsend of a creation. The beautiful views to be seen from its overlooks have given it an especially fond reputation, and it's been labeled as one of the most romantic places in all of Lyeant.[break][break]
ERAYO CITY The shining star of the Western half of Lyeant, and known to boot for its various festivals and delicious foods. Despite its size, a hard-working police force has made it one of the safest places to live in the region, and many claim it to be a most-stop-place on any journey. Housing a gym only seems to make the statement all the more true.[break][break]
ISHYA TOWN The earliest target of Imum, before anyone ever even knew the name. Local hotsprings brought travelers who settled down in years gone by, and a gym that stood as the sole survivor after its original attack solidified its place as a Lyeant landmark, even after its original inhabitants were forced to evacuate the rubble.[break][break]
DESERT OF DISMAY A dip in the earth dividing East and West. This desert, in truth, only covers a small portion of land, but travelers would swear it stretches on for miles and miles all the same. The Pokemon here are especially ferocious, and those who would cross are advised to be as weary of heat stroke and dehydration as they are of wild Pokemon attacks.[break][break]
ARIA VILLAGE A dune - a hill - a shallow mountain? Simultaneously the highest point and site of the largest oasis in the desert, Aria is a little miracle of a village. For reasons yet unknown, flying-type Pokemon are especially common here, and many flying-type specialists, including the wealthy Hazel family have found their roots here.[break][break]
FIREFLY SPRINGS Tucked deep in the jungle-like mess West of Irisia, this largely unknown shortcut to the water-loving city is one of very few places of interest untouched by past conflict. Home to many Volbeat and Illumise, the water here seems to glow, creating beautiful scenery.[break][break]
IRISIA TOWN Separate from the underwater metropolis of the same name, although it inherited the name after the latter encroached on its territory. Irisia Town used to go by another name entirely, but after being mistaken for the water-loving city it neighbored, what with all the streams and fountains cutting through town, it gave in and embraced the name. A popular place for veterans to retire.[break][break]
DEMONS' LAKE Where demons themselves come out to play - supposedly. Many strange figures have been sighted on the far end of the lake, although no one has ever been able to claim to know what they are, and those who have gone to investigate have come back to explain. While many brush it off as powerful Pokemon obscured by distance, the lake has all the same been cut off to visitors... just in case. (a meeting place of legendaries, before and after their merge with humans; whatever did they get up to talking about here?)[break][break]
ORMY TERRITORIES Often mistaken for a tiny little town surrounded by nothing, the "town" actually claims all of the surrounding land, including foothills, a nearby forest, the wide expanse of plains, the ruins of what many believe to be an old temple, and a mysterious underground laboratory spanning nearly the entirety of the hundreds of acres Ormy covers. Home of another gym, fortunately conveniently located in the easy-to-locate town.[break][break]
OLD VEHERNA The remains of a city of dread near the Southern coast, abandoned in favor of New Veherna's high walls during the Imum War. Stragglers try to steal what treasures may have been left, but the empty gym has recently been re-purposed for brighter reasons.[break][break]
CASTLE TO THE SKY Located not far out into the ocean, the Castle was supposedly created long ago to house the strongest wild Pokemon in all of Lyeant. While the puzzles it takes to climb to the top - high enough some believe it climbs up all the way past the sky - are a challenge, the dragon-types that make this their home are all the worse. Most unprepared trainers don't make it out alive.[break][break]
NEURIFT CITY A city known for its wealth, as well as its gambling. Stretching out across both land and sea, sailors are far from an uncommon sight, and many a massive business managed to make its start here. It should be of no surprise that a gym was constructed here, and dragon-type specialists have reigned over it for generations.[break][break]
CASTAWAY ISLE An island of little content and fewer wild Pokemon - although, if rumors hold truth, any non-legendary can be found here if one searches long enough. One of few connections to the underground Cestavira City.[break][break]
CESTAVIRA CITY The ultimate safe house for humans, built during the time of an ancient war by brains of incredibly prowess. A combination of lost and current technology have made strides to make the underground city appear as though it is above ground, a false sky and everything, and prevents damage from heat and pressure, despite its location deep below the surface.[break][break]
HOPE'S PATH Formerly known as the Eirenhyre Pass, this underground tunnel extends to only half its length as a result of an arson cave in further down. A few stubborn souls haven't left their homes, caved into the walls, but it's mostly been abandoned.[break][break]
WORLD'S END A massive crater created by former Team Imum members and a misfired explosive that succeeded in cutting off the underground city of Cestavira from the above ground world. A memorial for many of the lives lost during the Imum War has been started here.
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ADMINISTRATION
AFFILIATES WITH
PLAYED BY Leap
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