Jan 26, 2018 14:33:29 GMT -6
Post by PHARAOH LEAP on Jan 26, 2018 14:33:29 GMT -6
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>> CUSTOM GROUPS
>> CUSTOM GROUPS
MEMBER MADE & RUN
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In addition to the three member groups that characters on site are sorted into, the Lyeant region is full of teams, organizations, and causes that stem from or breach the boundaries of political affiliation. Fan clubs, archeological teams, organized sports – whatever you could possible imagine can be and is encouraged to be played on this forum. The staff, however, leave it up to you, the members, to create and maintain your own custom groups. Seek out other members to fill positions, throw as many of your characters into as many groups as you can, organize who does what in each group... Whatever it is you'd like to do! Getting involved in the community is as important on site as it is in real life, and if you're afraid that your characters aren't getting the heaps of character plots they deserve, consider forming a new group, or expanding on a pre-existing one that may need filling. Despite the fact that the creation and general maintenance is put in your hands, however, do note that there are still specific rules that apply to the entire process. Make sure you're following these, and you're good to go!
In addition to the three member groups that characters on site are sorted into, the Lyeant region is full of teams, organizations, and causes that stem from or breach the boundaries of political affiliation. Fan clubs, archeological teams, organized sports – whatever you could possible imagine can be and is encouraged to be played on this forum. The staff, however, leave it up to you, the members, to create and maintain your own custom groups. Seek out other members to fill positions, throw as many of your characters into as many groups as you can, organize who does what in each group... Whatever it is you'd like to do! Getting involved in the community is as important on site as it is in real life, and if you're afraid that your characters aren't getting the heaps of character plots they deserve, consider forming a new group, or expanding on a pre-existing one that may need filling. Despite the fact that the creation and general maintenance is put in your hands, however, do note that there are still specific rules that apply to the entire process. Make sure you're following these, and you're good to go!
CUSTOM GROUP GUIDLINES
[attr="class","taketwogenmid1"] 01 | [attr="class","taketwogenmid2"] Do not exclude new members if you can help it. This may differ on a case-by-case basis – for example, something like a soccer team can only have so many members before all of its spots are filled – but generally, you should be inclusive toward everyone, regardless of roleplayer or character type. If someone can join and someone wants to join, there should be a good reason as to why you'd be saying no. |
[attr="class","taketwogenmid1"] 02 | [attr="class","taketwogenmid2"] Do not create duplicate groups. At least, not without consulting the members of a pre-existing group first. If there's a bakery already on site with a handful of employees, don't go making a second one just because you weren't fast enough to claim the job you really wanted. If you've worked it out with the other group and want to do a sort of business rivalry, so long as it's alright, go for it. Otherwise, try joining what's already up instead of creating your own. |
[attr="class","taketwogenmid1"] 03 | [attr="class","taketwogenmid2"] Consult the staff before making any huge, impacting events. The goal of these groups is to allow members to move the site along even between huge site events. If things feel like they're constant progressing, even if only on a character-by-character basis, you're doing it right. One method of going about doing this is creating events for your own groups: a shooter in your office or a big case win for a law firm, to name a few examples. And we absolutely encourage this! If you're planning on making an event, however, that would impact a large portion of the region – and, by extension, the site as a whole – you must get permission from a staff member first. This doesn't mean that it's something you can't do (although, we do reserve the right to decline any ideas should they conflict with plans or are unreasonable), but it's something that you should not be doing without some form of warning and permission first. |
[attr="class","taketwogenmid1"] 04 | [attr="class","taketwogenmid2"] Quote the code below and start a new thread to get your group started. Exactly what it says on the tin. There's a form below that should be quoted, copied, then pasted into a new thread (titled after what the group is) in this board with details of your group. The staff will give it a look over, and once it's been given the approval, members are welcome to start applying. Feel free to make any changes to it as you see fit – namely that little blank spot at the bottom for you to create your own simple form for applying members. |
[attr="class","taketwogenmid1"] 05 | [attr="class","taketwogenmid2"] Be chill, man, and eat the chocolate bar. In all seriousness, though, don't feel obligated to make a group, join a group, or anything else that may be involved with this if you don't want to. This system's been set in place for you to utilize as you so choose, and so long as you have fun with... well, whatever it is you're doing with it, then the mission is accomplished! Play nice, kids! |